Assistant de pick Ligue

Knockout · Toutes les cartes · Basé sur 518 k combats (modélisé, non observé)

Seulement 742 combats ont été archivés pour cette sélection, et il en faut 5 000 avant de pouvoir mesurer une tier list. Une distribution modélisée déterministe est affichée en attendant que l'archive rattrape son retard.
Mode
Carte
Échantillon
518 k
modélisé, non observé
Total
108
brawlers still available
Sélectionnés
0/6
Bannis
0/6

Draft

Sélectionnés

No brawler taken yet. Add every pick from both teams.

Bannis

No bans yet.

Picks suggérés

Score = strength on this map
#NomTierTaux de victoireTaux de sélectionScore
1SANDYSANDYS59.6%3.50%11.14PickBan
2SHELLYSHELLYS57.8%2.75%9.10PickBan
3MINAMINAS57.3%3.04%8.75PickBan
4STUSTUS57.7%2.42%8.73PickBan
5DARRYLDARRYLS56.6%2.74%7.99PickBan
6MANDYMANDYS56.4%2.41%7.60PickBan
7RUFFSRUFFSS56.7%1.90%7.44PickBan
8GRAYGRAYS57.6%1.04%7.03PickBan
9MR. PMR. PS56.1%1.36%6.29PickBan
10PIERCEPIERCES54.6%2.93%6.24PickBan

Bans suggérés

strength × how contested the brawler is
#NomTaux de victoireTaux de sélectionBan value
1SANDYSANDY59.6%3.50%13.14Ban
2SHELLYSHELLY57.8%2.75%10.67Ban
3MINAMINA57.3%3.04%10.48Ban
4STUSTU57.7%2.42%10.11Ban
5DARRYLDARRYL56.6%2.74%9.55Ban
6MANDYMANDY56.4%2.41%8.98Ban
7RUFFSRUFFS56.7%1.90%8.52Ban
8PIERCEPIERCE54.6%2.93%7.91Ban

Comment c'est calculé

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Knockout over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 742 ranked battles have been archived here for it, short of the 5 000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Score column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Assistant de pick Ligue · BrawlPeek