Assistant de pick Ligue

Brawl Ball · Toutes les cartes · Basé sur 5,2 k combats

Mode
Carte
Échantillon
5,2 k
ranked battles · 2026-09-17
Total
4
brawlers still available
Sélectionnés
0/6
Bannis
0/6

Draft

Sélectionnés

No brawler taken yet. Add every pick from both teams.

Bannis

No bans yet.

Picks suggérés

Score = strength on this map
#NomTierTaux de victoireTaux de sélectionScore
1GRIFFGRIFFS58.0%26.26%2.61PickBan
2EDGAREDGARB54.5%20.93%1.82PickBan
3EMZEMZC51.9%25.31%1.63PickBan
4RICORICOD48.4%27.50%1.14PickBan

Bans suggérés

strength × how contested the brawler is
#NomTaux de victoireTaux de sélectionBan value
1GRIFFGRIFF58.0%26.26%4.52Ban
2EMZEMZ51.9%25.31%3.47Ban
3EDGAREDGAR54.5%20.93%3.34Ban
4RICORICO48.4%27.50%3.14Ban

Comment c'est calculé

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Brawl Ball over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Score column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Assistant de pick Ligue · BrawlPeek