Assistant de pick Ligue

Bounty · Toutes les cartes · Basé sur 638,7 k combats (modélisé, non observé)

Seulement 3 714 combats ont été archivés pour cette sélection, et il en faut 5 000 avant de pouvoir mesurer une tier list. Une distribution modélisée déterministe est affichée en attendant que l'archive rattrape son retard.
Mode
Carte
Échantillon
638,7 k
modélisé, non observé
Total
108
brawlers still available
Sélectionnés
0/6
Bannis
0/6

Draft

Sélectionnés

No brawler taken yet. Add every pick from both teams.

Bannis

No bans yet.

Picks suggérés

Score = strength on this map
#NomTierTaux de victoireTaux de sélectionScore
1COSMOCOSMOS58.5%2.57%9.18PickBan
2OLLIEOLLIES59.2%1.54%8.80PickBan
3LARRY & LAWRIELARRY & LAWRIES57.4%2.98%8.41PickBan
4CHARLIECHARLIES58.2%1.53%7.95PickBan
5PENNYPENNYS57.2%2.05%7.55PickBan
6ASHASHS56.8%2.32%7.39PickBan
7MANDYMANDYS56.0%2.87%7.04PickBan
8WENDYWENDYS56.8%1.77%7.03PickBan
9BEABEAS56.0%2.60%6.83PickBan
10TARATARAS55.4%2.93%6.46PickBan

Bans suggérés

strength × how contested the brawler is
#NomTaux de victoireTaux de sélectionBan value
1COSMOCOSMO58.5%2.57%10.90Ban
2LARRY & LAWRIELARRY & LAWRIE57.4%2.98%10.41Ban
3OLLIEOLLIE59.2%1.54%9.83Ban
4CHARLIECHARLIE58.2%1.53%8.98Ban
5MANDYMANDY56.0%2.87%8.96Ban
6ASHASH56.8%2.32%8.95Ban
7PENNYPENNY57.2%2.05%8.92Ban
8BEABEA56.0%2.60%8.57Ban

Comment c'est calculé

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Bounty over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 3 714 ranked battles have been archived here for it, short of the 5 000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Score column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Assistant de pick Ligue · BrawlPeek