Assistant de pick Ligue

Gem Grab · Lilygear Lake · Basé sur 728 k combats (modélisé, non observé)

Seulement 0 combats ont été archivés pour cette sélection, et il en faut 5 000 avant de pouvoir mesurer une tier list. Une distribution modélisée déterministe est affichée en attendant que l'archive rattrape son retard.
Mode
Carte
Échantillon
728 k
modélisé, non observé
Total
108
brawlers still available
Sélectionnés
0/6
Bannis
0/6

Draft

Sélectionnés

No brawler taken yet. Add every pick from both teams.

Bannis

No bans yet.

Picks suggérés

Score = strength on this map
#NomTierTaux de victoireTaux de sélectionScore
1EVEEVES59.4%3.29%10.66PickBan
2BYRONBYRONS59.4%1.83%9.63PickBan
3LOLALOLAS57.3%3.52%8.77PickBan
4TARATARAS58.9%1.33%8.57PickBan
5CHARLIECHARLIES57.3%2.90%8.49PickBan
6BULLBULLS58.2%1.60%8.34PickBan
7AMBERAMBERS57.4%1.72%7.72PickBan
8STARR NOVASTARR NOVAS58.5%0.88%7.45PickBan
9CARLCARLS56.4%2.50%7.45PickBan
10MORTISMORTISS55.5%2.39%6.53PickBan

Bans suggérés

strength × how contested the brawler is
#NomTaux de victoireTaux de sélectionBan value
1EVEEVE59.4%3.29%12.53Ban
2LOLALOLA57.3%3.52%10.77Ban
3BYRONBYRON59.4%1.83%10.67Ban
4CHARLIECHARLIE57.3%2.90%10.14Ban
5TARATARA58.9%1.33%9.33Ban
6BULLBULL58.2%1.60%9.25Ban
7CARLCARL56.4%2.50%8.87Ban
8AMBERAMBER57.4%1.72%8.70Ban

Comment c'est calculé

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Lilygear Lake over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 0 ranked battles have been archived here for it, short of the 5 000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Score column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Assistant de pick Ligue · BrawlPeek