Ranked Pick Tool

Gem Grab · Undermine · Based on 5.6K battles

Mode
Map
Sample
5.6K
ranked battles · 2026-09-17
Total
5
brawlers still available
Picked
0/6
Banned
0/6

Draft

Picked

No brawler taken yet. Add every pick from both teams.

Banned

No bans yet.

Suggested picks

Score = strength on this map
#NameTierWin ratePick rateScore
1MORTISMORTISS60.8%24.80%2.64PickBan
2EDGAREDGARB57.5%19.09%1.77PickBan
3RICORICOB57.1%19.46%1.74PickBan
4GRIFFGRIFFC54.5%22.02%1.42PickBan
5BOBOC56.0%14.63%1.35PickBan

Suggested bans

strength × how contested the brawler is
#NameWin ratePick rateBan value
1MORTISMORTIS60.8%24.80%4.64Ban
2EDGAREDGAR57.5%19.09%3.31Ban
3RICORICO57.1%19.46%3.31Ban
4GRIFFGRIFF54.5%22.02%3.19Ban
5BOBO56.0%14.63%2.53Ban

How this is computed

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Undermine over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Score column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ranked Pick Tool · BrawlPeek