Ranked Pick Tool

Hot Zone · Split · Based on 734K battles (modelled, not observed)

Only 21 battles have been archived for this selection, and 5,000 are needed before a tier list can be measured. A deterministic modelled distribution is shown until the archive catches up.
Mode
Map
Sample
734K
modelled, not observed
Total
108
brawlers still available
Picked
0/6
Banned
0/6

Draft

Picked

No brawler taken yet. Add every pick from both teams.

Banned

No bans yet.

Suggested picks

Score = strength on this map
#NameTierWin ratePick rateScore
1JESSIEJESSIES59.4%3.15%9.40PickBan
2STUSTUS60.5%1.39%9.00PickBan
3ASHASHS60.1%1.55%8.83PickBan
4CLANCYCLANCYS58.8%2.31%8.40PickBan
5BOBOS57.7%3.04%7.80PickBan
6GENEGENES58.3%2.09%7.77PickBan
7LUMILUMIS57.8%2.57%7.65PickBan
8MEGMEGS58.4%1.69%7.47PickBan
9BARLEYBARLEYS57.4%2.66%7.30PickBan
10JACKYJACKYS58.8%1.07%7.09PickBan

Suggested bans

strength × how contested the brawler is
#NameWin ratePick rateBan value
1JESSIEJESSIE59.4%3.15%11.40Ban
2STUSTU60.5%1.39%9.88Ban
3CLANCYCLANCY58.8%2.31%9.87Ban
4ASHASH60.1%1.55%9.82Ban
5BOBO57.7%3.04%9.73Ban
6LUMILUMI57.8%2.57%9.28Ban
7GENEGENE58.3%2.09%9.10Ban
8BARLEYBARLEY57.4%2.66%8.99Ban

How this is computed

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Hot Zone · Split over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 21 ranked battles have been archived here for it, short of the 5,000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Score column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ranked Pick Tool · BrawlPeek