Ranked Pick Tool

Hot Zone · Massive Attack · Based on 657.3K battles (modelled, not observed)

Only 1 battles have been archived for this selection, and 5,000 are needed before a tier list can be measured. A deterministic modelled distribution is shown until the archive catches up.
Mode
Map
Sample
657.3K
modelled, not observed
Total
108
brawlers still available
Picked
0/6
Banned
0/6

Draft

Picked

No brawler taken yet. Add every pick from both teams.

Banned

No bans yet.

Suggested picks

Score = strength on this map
#NameTierWin ratePick rateScore
1BOBOS59.3%2.84%8.90PickBan
2SIRIUSSIRIUSS59.1%2.89%8.75PickBan
3CARLCARLS58.6%2.89%8.28PickBan
4GIGIGIGIS57.6%2.83%7.31PickBan
58-BIT8-BITS60.2%0.78%7.20PickBan
6BELLEBELLES57.4%2.02%6.65PickBan
7TICKTICKS57.1%2.34%6.56PickBan
8DAMIANDAMIANS57.4%1.69%6.33PickBan
9OLLIEOLLIES57.4%1.62%6.26PickBan
10PENNYPENNYS56.5%2.51%6.07PickBan

Suggested bans

strength × how contested the brawler is
#NameWin ratePick rateBan value
1BOBO59.3%2.84%10.86Ban
2SIRIUSSIRIUS59.1%2.89%10.74Ban
3CARLCARL58.6%2.89%10.28Ban
4GIGIGIGI57.6%2.83%9.26Ban
5TICKTICK57.1%2.34%8.18Ban
6BELLEBELLE57.4%2.02%8.04Ban
7PENNYPENNY56.5%2.51%7.81Ban
88-BIT8-BIT60.2%0.78%7.74Ban

How this is computed

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Hot Zone · Massive Attack over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 1 ranked battles have been archived here for it, short of the 5,000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Score column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ranked Pick Tool · BrawlPeek