Ranked Pick Tool

Brawl Ball · Goalkeeper's Dream · Based on 609.5K battles (modelled, not observed)

Only 14 battles have been archived for this selection, and 5,000 are needed before a tier list can be measured. A deterministic modelled distribution is shown until the archive catches up.
Mode
Map
Sample
609.5K
modelled, not observed
Total
108
brawlers still available
Picked
0/6
Banned
0/6

Draft

Picked

No brawler taken yet. Add every pick from both teams.

Banned

No bans yet.

Suggested picks

Score = strength on this map
#NameTierWin ratePick rateScore
1CHESTERCHESTERS57.9%3.26%8.84PickBan
2SPROUTSPROUTS57.8%2.96%8.65PickBan
3GUSGUSS57.8%2.76%8.52PickBan
4JAE-YONGJAE-YONGS58.0%2.05%8.18PickBan
5GIGIGIGIS59.5%0.88%7.78PickBan
6GRAYGRAYS58.1%1.49%7.68PickBan
7HANKHANKS56.2%2.99%7.13PickBan
8VINCEVINCES58.3%0.95%6.99PickBan
9MORTISMORTISS57.0%1.25%6.49PickBan
10PIERCEPIERCES57.1%1.15%6.36PickBan

Suggested bans

strength × how contested the brawler is
#NameWin ratePick rateBan value
1CHESTERCHESTER57.9%3.26%10.84Ban
2SPROUTSPROUT57.8%2.96%10.47Ban
3GUSGUS57.8%2.76%10.22Ban
4JAE-YONGJAE-YONG58.0%2.05%9.44Ban
5HANKHANK56.2%2.99%8.97Ban
6GRAYGRAY58.1%1.49%8.60Ban
7GIGIGIGI59.5%0.88%8.32Ban
8SHADESHADE55.8%2.23%7.71Ban

How this is computed

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Brawl Ball · Goalkeeper's Dream over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 14 ranked battles have been archived here for it, short of the 5,000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Score column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ranked Pick Tool · BrawlPeek