Ranked Pick Tool

Gem Grab · Deathcap Trap · Based on 816.3K battles (modelled, not observed)

Only 68 battles have been archived for this selection, and 5,000 are needed before a tier list can be measured. A deterministic modelled distribution is shown until the archive catches up.
Mode
Map
Sample
816.3K
modelled, not observed
Total
108
brawlers still available
Picked
0/6
Banned
0/6

Draft

Picked

No brawler taken yet. Add every pick from both teams.

Banned

No bans yet.

Suggested picks

Score = strength on this map
#NameTierWin ratePick rateScore
1CORDELIUSCORDELIUSS59.6%1.97%8.98PickBan
2BROCKBROCKS59.0%1.75%8.21PickBan
3MANDYMANDYS58.5%2.15%8.06PickBan
4NITANITAS59.9%0.90%7.81PickBan
5R-TR-TS57.6%2.77%7.62PickBan
6MORTISMORTISS57.5%2.72%7.54PickBan
7LARRY & LAWRIELARRY & LAWRIES58.7%1.36%7.53PickBan
8PEARLPEARLS58.2%1.56%7.32PickBan
9MICOMICOS57.7%2.04%7.28PickBan
10PENNYPENNYS57.2%2.57%7.14PickBan

Suggested bans

strength × how contested the brawler is
#NameWin ratePick rateBan value
1CORDELIUSCORDELIUS59.6%1.97%10.24Ban
2MANDYMANDY58.5%2.15%9.43Ban
3R-TR-T57.6%2.77%9.39Ban
4BROCKBROCK59.0%1.75%9.33Ban
5MORTISMORTIS57.5%2.72%9.27Ban
6PENNYPENNY57.2%2.57%8.78Ban
7MICOMICO57.7%2.04%8.58Ban
8LARRY & LAWRIELARRY & LAWRIE58.7%1.36%8.40Ban

How this is computed

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Deathcap Trap over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 68 ranked battles have been archived here for it, short of the 5,000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Score column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ranked Pick Tool · BrawlPeek