Помощник по пикам в рейтинге

Gem Grab · Let Me Dance · Учтено боёв: 416,6 тыс. (смоделировано, не измерено)

Для этой выборки в архиве только 0 боёв, а для расчёта тир-листа нужно 5 000. Пока архив не наберётся, показано детерминированное модельное распределение.
Режим
Карта
Выборка
416,6 тыс.
смоделировано, не измерено
Всего
107
brawlers still available
Выбрано
1/6
Забанено
0/6

Драфт

Сброс
Выбрано
Забанено

No bans yet.

Рекомендуемые пики

Очки = strength on this map
#ИмяТирПроцент победЧастота пиковОчки
1COLTCOLTS59.8%2.54%9.47PickBan
2NANINANIS58.7%3.13%8.94PickBan
3POCOPOCOS58.0%2.54%7.95PickBan
4BYRONBYRONS57.8%1.83%7.17PickBan
5SPIKESPIKES56.5%2.93%6.82PickBan
6OTISOTISS60.3%0.57%6.26PickBan
7ALLIALLIS57.4%1.28%6.18PickBan
8JAE-YONGJAE-YONGS58.0%0.94%5.99PickBan
9RICORICOS57.6%1.08%5.94PickBan
10MINAMINAS56.3%1.78%5.88PickBan

Рекомендуемые баны

strength × how contested the brawler is
#ИмяПроцент победЧастота пиковBan value
1COLTCOLT59.8%2.54%11.10Ban
2NANINANI58.7%3.13%10.94Ban
3POCOPOCO58.0%2.54%9.57Ban
4SPIKESPIKE56.5%2.93%8.70Ban
5BYRONBYRON57.8%1.83%8.34Ban
6LOLALOLA54.7%3.08%7.25Ban
7MINAMINA56.3%1.78%7.02Ban
8ALLIALLI57.4%1.28%7.00Ban

Как это считается

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Let Me Dance over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 0 ranked battles have been archived here for it, short of the 5 000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Очки column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Помощник по пикам в рейтинге · BrawlPeek