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Brawl Ball · Below Zero · Учтено боёв: 706,8 тыс. (смоделировано, не измерено)

Для этой выборки в архиве только 3 боёв, а для расчёта тир-листа нужно 5 000. Пока архив не наберётся, показано детерминированное модельное распределение.
Режим
Карта
Выборка
706,8 тыс.
смоделировано, не измерено
Всего
107
brawlers still available
Выбрано
1/6
Забанено
0/6

Драфт

Сброс
Выбрано
Забанено

No bans yet.

Рекомендуемые пики

Очки = strength on this map
#ИмяТирПроцент победЧастота пиковОчки
1SURGESURGES60.7%2.92%11.30PickBan
2GROMGROMS59.6%2.39%9.98PickBan
3SPROUTSPROUTS59.0%2.93%9.80PickBan
4EVEEVES60.0%0.90%8.38PickBan
5SQUEAKSQUEAKS57.5%2.23%7.96PickBan
6ALLIALLIS56.8%2.65%7.56PickBan
7DYNAMIKEDYNAMIKES56.9%2.30%7.43PickBan
8MEGMEGS56.2%2.77%7.06PickBan
9BOLTBOLTS56.6%1.71%6.67PickBan
10NITANITAS58.2%0.64%6.24PickBan

Рекомендуемые баны

strength × how contested the brawler is
#ИмяПроцент победЧастота пиковBan value
1SURGESURGE60.7%2.92%13.29Ban
2SPROUTSPROUT59.0%2.93%11.80Ban
3GROMGROM59.6%2.39%11.62Ban
4SQUEAKSQUEAK57.5%2.23%9.48Ban
5ALLIALLI56.8%2.65%9.37Ban
6DYNAMIKEDYNAMIKE56.9%2.30%9.00Ban
7EVEEVE60.0%0.90%8.99Ban
8MEGMEG56.2%2.77%8.95Ban

Как это считается

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Brawl Ball · Below Zero over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 3 ranked battles have been archived here for it, short of the 5 000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Очки column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Помощник по пикам в рейтинге · BrawlPeek