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Brawl Ball · Below Zero · Учтено боёв: 1 млн (смоделировано, не измерено)

Для этой выборки в архиве только 30 боёв, а для расчёта тир-листа нужно 5 000. Пока архив не наберётся, показано детерминированное модельное распределение.
Режим
Карта
Выборка
1 млн
смоделировано, не измерено
Всего
106
brawlers still available
Выбрано
2/6
Забанено
0/6

Драфт

Сброс
Выбрано
Забанено

No bans yet.

Рекомендуемые пики

Очки = strength on this map
#ИмяТирПроцент победЧастота пиковОчки
1SPROUTSPROUTS59.8%2.93%10.60PickBan
2DYNAMIKEDYNAMIKES59.8%2.30%10.22PickBan
3SQUEAKSQUEAKS59.8%2.23%10.20PickBan
4MEGMEGS57.7%2.77%8.59PickBan
5ALLIALLIS57.3%2.65%8.10PickBan
6SURGESURGES56.2%2.92%7.25PickBan
7CHUCKCHUCKS56.7%1.72%6.91PickBan
8CROWCROWS56.1%1.95%6.60PickBan
9CHARLIECHARLIES58.9%0.45%6.48PickBan
10NORINORIS56.3%1.54%6.39PickBan

Рекомендуемые баны

strength × how contested the brawler is
#ИмяПроцент победЧастота пиковBan value
1SPROUTSPROUT59.8%2.93%12.60Ban
2DYNAMIKEDYNAMIKE59.8%2.30%11.79Ban
3SQUEAKSQUEAK59.8%2.23%11.72Ban
4MEGMEG57.7%2.77%10.47Ban
5ALLIALLI57.3%2.65%9.90Ban
6SURGESURGE56.2%2.92%9.24Ban
7CHUCKCHUCK56.7%1.72%8.09Ban
8CROWCROW56.1%1.95%7.93Ban

Как это считается

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Brawl Ball · Below Zero over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 30 ranked battles have been archived here for it, short of the 5 000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Очки column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Помощник по пикам в рейтинге · BrawlPeek