Помощник по пикам в рейтинге

Gem Grab · Acute Angle · Учтено боёв: 467,8 тыс. (смоделировано, не измерено)

Для этой выборки в архиве только 0 боёв, а для расчёта тир-листа нужно 5 000. Пока архив не наберётся, показано детерминированное модельное распределение.
Режим
Карта
Выборка
467,8 тыс.
смоделировано, не измерено
Всего
107
brawlers still available
Выбрано
1/6
Забанено
0/6

Драфт

Сброс
Выбрано
Забанено

No bans yet.

Рекомендуемые пики

Очки = strength on this map
#ИмяТирПроцент победЧастота пиковОчки
1MANDYMANDYS60.8%2.47%11.39PickBan
2PEARLPEARLS59.9%1.74%9.84PickBan
3MOEMOES59.5%1.92%9.73PickBan
4VINCEVINCES59.0%1.44%8.66PickBan
5BARLEYBARLEYS60.5%0.78%8.22PickBan
6RICORICOS58.8%1.21%8.10PickBan
7FINXFINXS59.7%0.88%7.96PickBan
8GALEGALES57.2%1.38%7.11PickBan
9POCOPOCOS55.6%2.76%6.95PickBan
10EDGAREDGARS57.2%1.24%6.90PickBan

Рекомендуемые баны

strength × how contested the brawler is
#ИмяПроцент победЧастота пиковBan value
1MANDYMANDY60.8%2.47%13.03Ban
2MOEMOE59.5%1.92%11.00Ban
3PEARLPEARL59.9%1.74%10.99Ban
4VINCEVINCE59.0%1.44%9.61Ban
5RICORICO58.8%1.21%8.90Ban
6POCOPOCO55.6%2.76%8.78Ban
7BARLEYBARLEY60.5%0.78%8.74Ban
8FINXFINX59.7%0.88%8.55Ban

Как это считается

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Acute Angle over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 0 ranked battles have been archived here for it, short of the 5 000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Очки column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Помощник по пикам в рейтинге · BrawlPeek