Помощник по пикам в рейтинге

Gem Grab · Rustic Arcade · Учтено боёв: 797,2 тыс. (смоделировано, не измерено)

Для этой выборки в архиве только 599 боёв, а для расчёта тир-листа нужно 5 000. Пока архив не наберётся, показано детерминированное модельное распределение.
Режим
Карта
Выборка
797,2 тыс.
смоделировано, не измерено
Всего
107
brawlers still available
Выбрано
0/6
Забанено
1/6

Драфт

Сброс
Выбрано

No brawler taken yet. Add every pick from both teams.

Забанено

Рекомендуемые пики

Очки = strength on this map
#ИмяТирПроцент победЧастота пиковОчки
1R-TR-TS60.9%2.93%10.85PickBan
2VINCEVINCES59.2%1.52%8.14PickBan
3TARATARAS59.5%1.27%8.11PickBan
4MINAMINAS58.3%1.82%7.70PickBan
5NORINORIS59.0%1.10%7.43PickBan
6OTISOTISS59.9%0.58%6.89PickBan
7SANDYSANDYS58.1%1.13%6.73PickBan
8AMBERAMBERS57.6%1.43%6.68PickBan
9PENNYPENNYS56.7%2.49%6.65PickBan
10BYRONBYRONS56.8%1.84%6.34PickBan

Рекомендуемые баны

strength × how contested the brawler is
#ИмяПроцент победЧастота пиковBan value
1R-TR-T60.9%2.93%12.85Ban
2VINCEVINCE59.2%1.52%9.18Ban
3TARATARA59.5%1.27%8.98Ban
4MINAMINA58.3%1.82%8.94Ban
5PENNYPENNY56.7%2.49%8.35Ban
6NORINORI59.0%1.10%8.19Ban
7AMBERAMBER57.6%1.43%7.66Ban
8BYRONBYRON56.8%1.84%7.60Ban

Как это считается

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Rustic Arcade over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 599 ranked battles have been archived here for it, short of the 5 000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Очки column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Помощник по пикам в рейтинге · BrawlPeek