Assistente pick Competitiva

Heist · Tutte le mappe · Basato su 857K battaglie (modellato, non osservato)

Per questa selezione sono state archiviate solo 1339 battaglie e ne servono 5000 prima di poter misurare una tier list. Fino ad allora viene mostrata una distribuzione modellata deterministica.
Modalità
Mappa
Campione
857K
modellato, non osservato
Totale
108
brawlers still available
Scelti
0/6
Bannati
0/6

Draft

Scelti

No brawler taken yet. Add every pick from both teams.

Bannati

No bans yet.

Pick consigliati

Punteggio = strength on this map
#NomeTier% vittorie% pickPunteggio
1BERRYBERRYS60.4%2.38%10.25PickBan
2ZIGGYZIGGYS60.3%1.39%9.24PickBan
3SURGESURGES58.2%3.02%8.56PickBan
4BROCKBROCKS59.3%1.55%8.55PickBan
5SANDYSANDYS57.8%3.07%8.21PickBan
6BONNIEBONNIES58.2%1.62%7.66PickBan
7PENNYPENNYS57.6%2.13%7.52PickBan
8CROWCROWS57.2%2.25%7.17PickBan
9CHARLIECHARLIES56.8%1.92%6.59PickBan
10LARRY & LAWRIELARRY & LAWRIES57.0%1.63%6.52PickBan

Ban consigliati

strength × how contested the brawler is
#Nome% vittorie% pickBan value
1BERRYBERRY60.4%2.38%11.74Ban
2SURGESURGE58.2%3.02%10.45Ban
3SANDYSANDY57.8%3.07%10.13Ban
4ZIGGYZIGGY60.3%1.39%10.11Ban
5BROCKBROCK59.3%1.55%9.51Ban
6PENNYPENNY57.6%2.13%8.85Ban
7BONNIEBONNIE58.2%1.62%8.68Ban
8CROWCROW57.2%2.25%8.58Ban

Come viene calcolato

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Heist over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 1339 ranked battles have been archived here for it, short of the 5000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Punteggio column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Assistente pick Competitiva · BrawlPeek