Assistente pick Competitiva

Gem Grab · Open Space · Basato su 869,4K battaglie (modellato, non osservato)

Per questa selezione sono state archiviate solo 0 battaglie e ne servono 5000 prima di poter misurare una tier list. Fino ad allora viene mostrata una distribuzione modellata deterministica.
Modalità
Mappa
Campione
869,4K
modellato, non osservato
Totale
108
brawlers still available
Scelti
0/6
Bannati
0/6

Draft

Scelti

No brawler taken yet. Add every pick from both teams.

Bannati

No bans yet.

Pick consigliati

Punteggio = strength on this map
#NomeTier% vittorie% pickPunteggio
1CHARLIECHARLIES60.1%2.77%10.14PickBan
2PAMPAMS59.5%3.45%9.90PickBan
3RUFFSRUFFSS59.0%2.42%8.88PickBan
4CARLCARLS58.8%2.46%8.74PickBan
5PENNYPENNYS57.9%2.56%7.97PickBan
6WENDYWENDYS59.0%1.13%7.61PickBan
7KENJIKENJIS58.7%0.86%6.92PickBan
8BEABEAS56.4%2.93%6.74PickBan
9EL PRIMOEL PRIMOS59.3%0.56%6.53PickBan
10CHESTERCHESTERS56.4%2.06%6.29PickBan

Ban consigliati

strength × how contested the brawler is
#Nome% vittorie% pickBan value
1PAMPAM59.5%3.45%11.90Ban
2CHARLIECHARLIE60.1%2.77%11.74Ban
3RUFFSRUFFS59.0%2.42%10.28Ban
4CARLCARL58.8%2.46%10.16Ban
5PENNYPENNY57.9%2.56%9.46Ban
6BEABEA56.4%2.93%8.44Ban
7WENDYWENDY59.0%1.13%8.27Ban
8DOUGDOUG55.8%3.01%7.97Ban

Come viene calcolato

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Open Space over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 0 ranked battles have been archived here for it, short of the 5000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Punteggio column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Assistente pick Competitiva · BrawlPeek