Assistente pick Competitiva

Brawl Ball · Grass Knot · Basato su 395,3K battaglie (modellato, non osservato)

Per questa selezione sono state archiviate solo 2 battaglie e ne servono 5000 prima di poter misurare una tier list. Fino ad allora viene mostrata una distribuzione modellata deterministica.
Modalità
Mappa
Campione
395,3K
modellato, non osservato
Totale
108
brawlers still available
Scelti
0/6
Bannati
0/6

Draft

Scelti

No brawler taken yet. Add every pick from both teams.

Bannati

No bans yet.

Pick consigliati

Punteggio = strength on this map
#NomeTier% vittorie% pickPunteggio
1SPROUTSPROUTS60.9%3.08%10.90PickBan
2JESSIEJESSIES58.8%2.74%8.84PickBan
3GUSGUSS58.5%2.69%8.57PickBan
4EL PRIMOEL PRIMOS58.7%2.09%8.26PickBan
5LOLALOLAS58.3%2.35%8.09PickBan
6CORDELIUSCORDELIUSS58.5%1.49%7.40PickBan
7TRUNKTRUNKS57.8%1.60%6.92PickBan
8MEEPLEMEEPLES57.6%1.66%6.87PickBan
9KENJIKENJIS56.6%2.25%6.60PickBan
10BEABEAS56.3%2.55%6.50PickBan

Ban consigliati

strength × how contested the brawler is
#Nome% vittorie% pickBan value
1SPROUTSPROUT60.9%3.08%12.90Ban
2JESSIEJESSIE58.8%2.74%10.63Ban
3GUSGUS58.5%2.69%10.32Ban
4EL PRIMOEL PRIMO58.7%2.09%9.62Ban
5LOLALOLA58.3%2.35%9.61Ban
6CORDELIUSCORDELIUS58.5%1.49%8.36Ban
7BEABEA56.3%2.55%8.16Ban
8KENJIKENJI56.6%2.25%8.06Ban

Come viene calcolato

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Brawl Ball · Grass Knot over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 2 ranked battles have been archived here for it, short of the 5000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Punteggio column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Assistente pick Competitiva · BrawlPeek