Assistente pick Competitiva

Gem Grab · Flooded Mine · Basato su 350,8K battaglie (modellato, non osservato)

Per questa selezione sono state archiviate solo 2 battaglie e ne servono 5000 prima di poter misurare una tier list. Fino ad allora viene mostrata una distribuzione modellata deterministica.
Modalità
Mappa
Campione
350,8K
modellato, non osservato
Totale
107
brawlers still available
Scelti
0/6
Bannati
0/6

Draft

Scelti

No brawler taken yet. Add every pick from both teams.

Bannati

No bans yet.

Pick consigliati

Punteggio = strength on this map
#NomeTier% vittorie% pickPunteggio
1NANINANIS58.4%3.36%8.37PickBan
2MINAMINAS59.6%1.89%8.23PickBan
3BIBIBIBIS59.6%1.27%7.33PickBan
4LARRY & LAWRIELARRY & LAWRIES59.2%1.39%7.28PickBan
5MOEMOES58.3%1.70%6.99PickBan
6AMBERAMBERS58.1%1.66%6.76PickBan
7STARR NOVASTARR NOVAS60.0%0.84%6.61PickBan
8BYRONBYRONS57.1%1.92%6.26PickBan
9SIRIUSSIRIUSS59.3%0.77%5.90PickBan
10CARLCARLS56.2%2.35%5.86PickBan

Ban consigliati

strength × how contested the brawler is
#Nome% vittorie% pickBan value
1NANINANI58.4%3.36%10.37Ban
2MINAMINA59.6%1.89%9.36Ban
3LARRY & LAWRIELARRY & LAWRIE59.2%1.39%8.11Ban
4BIBIBIBI59.6%1.27%8.09Ban
5MOEMOE58.3%1.70%8.00Ban
6AMBERAMBER58.1%1.66%7.75Ban
7BYRONBYRON57.1%1.92%7.40Ban
8CARLCARL56.2%2.35%7.26Ban

Come viene calcolato

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Flooded Mine over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 2 ranked battles have been archived here for it, short of the 5000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Punteggio column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Assistente pick Competitiva · BrawlPeek