Assistente pick Competitiva

Gem Grab · Deathcap Trap · Basato su 410,6K battaglie (modellato, non osservato)

Per questa selezione sono state archiviate solo 156 battaglie e ne servono 5000 prima di poter misurare una tier list. Fino ad allora viene mostrata una distribuzione modellata deterministica.
Modalità
Mappa
Campione
410,6K
modellato, non osservato
Totale
107
brawlers still available
Scelti
0/6
Bannati
0/6

Draft

Scelti

No brawler taken yet. Add every pick from both teams.

Bannati

No bans yet.

Pick consigliati

Punteggio = strength on this map
#NomeTier% vittorie% pickPunteggio
1CHARLIECHARLIES59.9%2.65%9.67PickBan
2MORTISMORTISS59.0%2.72%8.86PickBan
3DOUGDOUGS58.3%3.13%8.56PickBan
4AMBERAMBERS57.9%1.66%7.03PickBan
5MICOMICOS57.5%2.04%7.02PickBan
6DYNAMIKEDYNAMIKES59.5%0.84%6.72PickBan
7PENNYPENNYS56.6%2.57%6.69PickBan
8NITANITAS59.2%0.90%6.68PickBan
9PEARLPEARLS57.6%1.56%6.64PickBan
10CORDELIUSCORDELIUSS56.3%1.97%5.95PickBan

Ban consigliati

strength × how contested the brawler is
#Nome% vittorie% pickBan value
1CHARLIECHARLIE59.9%2.65%11.36Ban
2MORTISMORTIS59.0%2.72%10.59Ban
3DOUGDOUG58.3%3.13%10.56Ban
4PENNYPENNY56.6%2.57%8.32Ban
5MICOMICO57.5%2.04%8.32Ban
6AMBERAMBER57.9%1.66%8.08Ban
7PEARLPEARL57.6%1.56%7.64Ban
8DYNAMIKEDYNAMIKE59.5%0.84%7.26Ban

Come viene calcolato

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Deathcap Trap over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 156 ranked battles have been archived here for it, short of the 5000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Punteggio column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Assistente pick Competitiva · BrawlPeek