Ranked-Pick-Tool

Heist · Pit Stop · Basierend auf 624.189 Kämpfen (modelliert, nicht gemessen)

Für diese Auswahl sind erst 101 Kämpfe archiviert; für eine gemessene Tierliste werden 5.000 benötigt. Bis dahin wird eine deterministische Modellverteilung angezeigt.
Modus
Karte
Stichprobe
624.189
modelliert, nicht gemessen
Gesamt
108
brawlers still available
Gepickt
0/6
Gebannt
0/6

Draft

Gepickt

No brawler taken yet. Add every pick from both teams.

Gebannt

No bans yet.

Empfohlene Picks

Punkte = strength on this map
#NameTierSiegesratePickratePunkte
1MANDYMANDYS59.9%3.25%9.83PickBan
2BIBIBIBIS59.9%3.26%9.82PickBan
3SURGESURGES60.0%2.99%9.80PickBan
4CARLCARLS61.6%1.13%9.28PickBan
5BERRYBERRYS59.6%2.28%8.97PickBan
6LARRY & LAWRIELARRY & LAWRIES58.5%1.50%7.26PickBan
7PIPERPIPERS57.9%1.99%7.22PickBan
8JANETJANETS56.8%3.01%6.85PickBan
9MICOMICOS56.4%2.81%6.32PickBan
10BROCKBROCKS57.1%1.40%5.91PickBan

Empfohlene Bans

strength × how contested the brawler is
#NameSiegesratePickrateBan value
1MANDYMANDY59.9%3.25%11.83Ban
2BIBIBIBI59.9%3.26%11.82Ban
3SURGESURGE60.0%2.99%11.64Ban
4BERRYBERRY59.6%2.28%10.37Ban
5CARLCARL61.6%1.13%9.98Ban
6JANETJANET56.8%3.01%8.70Ban
7PIPERPIPER57.9%1.99%8.44Ban
8LARRY & LAWRIELARRY & LAWRIE58.5%1.50%8.18Ban

So wird das berechnet

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Heist · Pit Stop over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 101 ranked battles have been archived here for it, short of the 5.000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Punkte column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ranked-Pick-Tool · BrawlPeek