Ranked-Pick-Tool
Gem Grab · Alle Karten · Basierend auf 45.367 Kämpfen
Draft
No brawler taken yet. Add every pick from both teams.
No bans yet.
Empfohlene Picks
Punkte = strength on this map| # | Name | Tier | Siegesrate | Pickrate | Punkte | |
|---|---|---|---|---|---|---|
| 1 | S | 63.9% | 3.84% | 7.14 | PickBan | |
| 2 | S | 63.9% | 2.94% | 6.28 | PickBan | |
| 3 | S | 60.5% | 3.73% | 5.33 | PickBan | |
| 4 | S | 57.5% | 5.92% | 4.61 | PickBan | |
| 5 | S | 58.5% | 4.02% | 4.50 | PickBan | |
| 6 | S | 62.9% | 1.72% | 4.28 | PickBan | |
| 7 | S | 60.5% | 2.32% | 4.20 | PickBan | |
| 8 | S | 57.5% | 4.03% | 3.95 | PickBan | |
| 9 | A | 56.9% | 4.62% | 3.84 | PickBan | |
| 10 | A | 65.2% | 1.10% | 3.72 | PickBan |
Empfohlene Bans
strength × how contested the brawler isSo wird das berechnet
The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab over the last seven days, with a floor of 200 picks per brawler before it is scored at all.
Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Punkte column; tiers are standard-deviation bands around the mean score.
Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.
What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.