Ranked-Pick-Tool

Gem Grab · Lilygear Lake · Basierend auf 728.027 Kämpfen (modelliert, nicht gemessen)

Für diese Auswahl sind erst 0 Kämpfe archiviert; für eine gemessene Tierliste werden 5.000 benötigt. Bis dahin wird eine deterministische Modellverteilung angezeigt.
Modus
Karte
Stichprobe
728.027
modelliert, nicht gemessen
Gesamt
107
brawlers still available
Gepickt
0/6
Gebannt
1/6
Gepickt

No brawler taken yet. Add every pick from both teams.

Gebannt

Empfohlene Picks

Punkte = strength on this map
#NameTierSiegesratePickratePunkte
1EVEEVES59.4%3.29%10.66PickBan
2BYRONBYRONS59.4%1.83%9.63PickBan
3TARATARAS58.9%1.33%8.57PickBan
4CHARLIECHARLIES57.3%2.90%8.49PickBan
5BULLBULLS58.2%1.60%8.34PickBan
6AMBERAMBERS57.4%1.72%7.72PickBan
7STARR NOVASTARR NOVAS58.5%0.88%7.45PickBan
8CARLCARLS56.4%2.50%7.45PickBan
9MORTISMORTISS55.5%2.39%6.53PickBan
10PIERCEPIERCES54.7%2.95%6.10PickBan

Empfohlene Bans

strength × how contested the brawler is
#NameSiegesratePickrateBan value
1EVEEVE59.4%3.29%12.66Ban
2BYRONBYRON59.4%1.83%10.74Ban
3CHARLIECHARLIE57.3%2.90%10.25Ban
4TARATARA58.9%1.33%9.38Ban
5BULLBULL58.2%1.60%9.31Ban
6CARLCARL56.4%2.50%8.97Ban
7AMBERAMBER57.4%1.72%8.77Ban
8STARR NOVASTARR NOVA58.5%0.88%7.98Ban

So wird das berechnet

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Lilygear Lake over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 0 ranked battles have been archived here for it, short of the 5.000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Punkte column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ranked-Pick-Tool · BrawlPeek