Ranked-Pick-Tool

Gem Grab · Hard Rock Mine · Basierend auf 819.015 Kämpfen (modelliert, nicht gemessen)

Für diese Auswahl sind erst 370 Kämpfe archiviert; für eine gemessene Tierliste werden 5.000 benötigt. Bis dahin wird eine deterministische Modellverteilung angezeigt.
Modus
Karte
Stichprobe
819.015
modelliert, nicht gemessen
Gesamt
106
brawlers still available
Gepickt
0/6
Gebannt
2/6
Gepickt

No brawler taken yet. Add every pick from both teams.

Gebannt

Empfohlene Picks

Punkte = strength on this map
#NameTierSiegesratePickratePunkte
1SHADESHADES61.3%1.08%10.13PickBan
2PIPERPIPERS59.0%2.34%9.55PickBan
3MANDYMANDYS58.5%2.32%9.03PickBan
4BYRONBYRONS58.3%1.94%8.55PickBan
5NANINANIS57.3%3.30%8.47PickBan
6GRAYGRAYS57.3%1.91%7.66PickBan
7OTISOTISS59.4%0.53%6.99PickBan
8RUFFSRUFFSS56.2%2.15%6.81PickBan
9ZIGGYZIGGYS58.3%0.69%6.70PickBan
10PIERCEPIERCES55.3%2.91%6.39PickBan

Empfohlene Bans

strength × how contested the brawler is
#NameSiegesratePickrateBan value
1PIPERPIPER59.0%2.34%10.96Ban
2SHADESHADE61.3%1.08%10.79Ban
3NANINANI57.3%3.30%10.47Ban
4MANDYMANDY58.5%2.32%10.44Ban
5BYRONBYRON58.3%1.94%9.72Ban
6GRAYGRAY57.3%1.91%8.81Ban
7PIERCEPIERCE55.3%2.91%8.15Ban
8RUFFSRUFFS56.2%2.15%8.11Ban

So wird das berechnet

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Hard Rock Mine over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 370 ranked battles have been archived here for it, short of the 5.000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Punkte column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ranked-Pick-Tool · BrawlPeek