Multiplayer Tier List is live
Tier lists for every mode and map - including Showdown and event modes - are now on the Stats tab. Aggregates rebuild once a day from the archived battle logs.
5 entries, newest first. Pinned entries stay at the top.
Tier lists for every mode and map - including Showdown and event modes - are now on the Stats tab. Aggregates rebuild once a day from the archived battle logs.
The profile endpoint publishes rankedElo, rankedRankName, totalPrestigeLevel, fame and each brawler's equipped skin and win streak. Those fields replaced the values this site used to estimate, so ranked score, prestige and skin usage are now measured rather than modelled. Estimated play time is the only derived figure left, and it stays labelled as such.
Team, friend and club recruitment posts each carry their own chat thread. Filters for mode, trophy floor and language are available to logged-in users.
Players become searchable by name once they have been viewed here at least once. Tag search always works against the live API.
Drop rates and reward pools under Tools have been checked against the current in-game tables.
Announcements are rows in the announcements table of this instance's local SQLite database, not a feed from Supercell or from any central server. A fresh install seeds a default set the first time the list is read, and the operator of this instance can edit, add or remove rows at any time.
Each entry has a category, a publication timestamp and a pinned flag. Pinned entries sort first, then everything else by publication date descending — the same ordering the news panel on the home page uses.