Ferramenta de Picks do Ranqueado

Bounty · Infinite Doom · Com base em 513,6 mil batalhas (modelado, não observado)

Apenas 8 batalhas foram arquivadas para esta seleção, e 5.000 são necessárias para medir uma tier list. Uma distribuição modelada determinística é exibida até o arquivo alcançar esse número.
Modo
Mapa
Amostra
513,6 mil
modelado, não observado
Total
106
brawlers still available
Escolhidos
2/6
Banidos
0/6
Escolhidos
Banidos

No bans yet.

Picks sugeridos

Pontuação = strength on this map
#NomeTierTaxa de vitóriasTaxa de escolhaPontuação
1LARRY & LAWRIELARRY & LAWRIES58.4%2.96%9.15PickBan
2SQUEAKSQUEAKS58.2%3.16%9.07PickBan
3OTISOTISS57.8%2.07%8.06PickBan
4ANGELOANGELOS57.9%1.58%7.58PickBan
5VINCEVINCES56.3%2.69%7.11PickBan
6PENNYPENNYS56.3%1.82%6.45PickBan
7CARLCARLS56.4%1.42%6.13PickBan
8MORTISMORTISS56.6%1.23%6.08PickBan
9GRIFFGRIFFS57.1%0.88%5.84PickBan
10BOLTBOLTS57.9%0.67%5.83PickBan

Bans sugeridos

strength × how contested the brawler is
#NomeTaxa de vitóriasTaxa de escolhaBan value
1SQUEAKSQUEAK58.2%3.16%11.07Ban
2LARRY & LAWRIELARRY & LAWRIE58.4%2.96%11.03Ban
3OTISOTIS57.8%2.07%9.37Ban
4VINCEVINCE56.3%2.69%8.82Ban
5ANGELOANGELO57.9%1.58%8.59Ban
6PENNYPENNY56.3%1.82%7.60Ban
7COSMOCOSMO54.6%2.54%7.13Ban
8KENJIKENJI55.1%2.12%7.06Ban

Como isto é calculado

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Bounty · Infinite Doom over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 8 ranked battles have been archived here for it, short of the 5.000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Pontuação column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ferramenta de Picks do Ranqueado · BrawlPeek