Ferramenta de Picks do Ranqueado

Bounty · Infinite Doom · Com base em 611,1 mil batalhas (modelado, não observado)

Apenas 8 batalhas foram arquivadas para esta seleção, e 5.000 são necessárias para medir uma tier list. Uma distribuição modelada determinística é exibida até o arquivo alcançar esse número.
Modo
Mapa
Amostra
611,1 mil
modelado, não observado
Total
105
brawlers still available
Escolhidos
3/6
Banidos
0/6
Banidos

No bans yet.

Picks sugeridos

Pontuação = strength on this map
#NomeTierTaxa de vitóriasTaxa de escolhaPontuação
1SQUEAKSQUEAKS60.0%3.16%10.93PickBan
2NORINORIS59.7%1.55%9.27PickBan
3LARRY & LAWRIELARRY & LAWRIES57.3%2.96%8.32PickBan
4CARLCARLS58.3%1.42%7.93PickBan
5ANGELOANGELOS57.8%1.58%7.68PickBan
6WENDYWENDYS56.9%2.15%7.42PickBan
7KENJIKENJIS56.1%2.12%6.68PickBan
88-BIT8-BITS56.5%1.57%6.59PickBan
9OTISOTISS55.7%2.08%6.27PickBan
10DARRYLDARRYLS58.1%0.65%6.16PickBan

Bans sugeridos

strength × how contested the brawler is
#NomeTaxa de vitóriasTaxa de escolhaBan value
1SQUEAKSQUEAK60.0%3.16%12.93Ban
2NORINORI59.7%1.55%10.25Ban
3LARRY & LAWRIELARRY & LAWRIE57.3%2.96%10.20Ban
4CARLCARL58.3%1.42%8.83Ban
5WENDYWENDY56.9%2.15%8.79Ban
6ANGELOANGELO57.8%1.58%8.68Ban
7KENJIKENJI56.1%2.12%8.02Ban
8COSMOCOSMO55.2%2.54%7.75Ban

Como isto é calculado

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Bounty · Infinite Doom over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 8 ranked battles have been archived here for it, short of the 5.000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Pontuação column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ferramenta de Picks do Ranqueado · BrawlPeek