Ferramenta de Picks do Ranqueado

Knockout · Goldarm Gulch · Com base em 467,8 mil batalhas (modelado, não observado)

Apenas 294 batalhas foram arquivadas para esta seleção, e 5.000 são necessárias para medir uma tier list. Uma distribuição modelada determinística é exibida até o arquivo alcançar esse número.
Modo
Mapa
Amostra
467,8 mil
modelado, não observado
Total
106
brawlers still available
Escolhidos
2/6
Banidos
0/6
Escolhidos
Banidos

No bans yet.

Picks sugeridos

Pontuação = strength on this map
#NomeTierTaxa de vitóriasTaxa de escolhaPontuação
1LEONLEONS61.0%3.29%11.93PickBan
2NANINANIS59.5%2.57%10.15PickBan
3SURGESURGES59.2%1.50%8.73PickBan
4DRACODRACOS56.6%2.89%7.70PickBan
5MANDYMANDYS56.9%2.30%7.58PickBan
6BELLEBELLES56.7%1.97%7.13PickBan
7KITKITS59.2%0.68%6.83PickBan
8TICKTICKS56.6%1.33%6.37PickBan
9ROSAROSAS57.1%0.98%6.18PickBan
10CARLCARLS55.6%1.88%6.16PickBan

Bans sugeridos

strength × how contested the brawler is
#NomeTaxa de vitóriasTaxa de escolhaBan value
1LEONLEON61.0%3.29%13.93Ban
2NANINANI59.5%2.57%11.71Ban
3SURGESURGE59.2%1.50%9.64Ban
4DRACODRACO56.6%2.89%9.45Ban
5MANDYMANDY56.9%2.30%8.98Ban
6BELLEBELLE56.7%1.97%8.33Ban
7ASHASH55.0%2.32%7.35Ban
8CARLCARL55.6%1.88%7.30Ban

Como isto é calculado

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Knockout · Goldarm Gulch over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 294 ranked battles have been archived here for it, short of the 5.000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Pontuação column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ferramenta de Picks do Ranqueado · BrawlPeek