Ferramenta de Picks do Ranqueado

Brawl Ball · Grass Knot · Com base em 543,8 mil batalhas (modelado, não observado)

Apenas 14 batalhas foram arquivadas para esta seleção, e 5.000 são necessárias para medir uma tier list. Uma distribuição modelada determinística é exibida até o arquivo alcançar esse número.
Modo
Mapa
Amostra
543,8 mil
modelado, não observado
Total
106
brawlers still available
Escolhidos
0/6
Banidos
2/6
Escolhidos

No brawler taken yet. Add every pick from both teams.

Picks sugeridos

Pontuação = strength on this map
#NomeTierTaxa de vitóriasTaxa de escolhaPontuação
1SPROUTSPROUTS60.7%3.08%10.81PickBan
2EL PRIMOEL PRIMOS59.2%2.09%8.73PickBan
3BEABEAS58.3%2.55%8.27PickBan
4KENJIKENJIS58.3%2.25%8.03PickBan
5TRUNKTRUNKS58.9%1.60%7.93PickBan
6BOLTBOLTS58.6%1.60%7.74PickBan
7JAE-YONGJAE-YONGS58.1%1.88%7.54PickBan
8CARLCARLS58.9%1.28%7.54PickBan
9JESSIEJESSIES57.3%2.74%7.49PickBan
10BYRONBYRONS60.8%0.52%6.84PickBan

Bans sugeridos

strength × how contested the brawler is
#NomeTaxa de vitóriasTaxa de escolhaBan value
1SPROUTSPROUT60.7%3.08%12.81Ban
2EL PRIMOEL PRIMO59.2%2.09%10.09Ban
3BEABEA58.3%2.55%9.92Ban
4KENJIKENJI58.3%2.25%9.49Ban
5JESSIEJESSIE57.3%2.74%9.27Ban
6TRUNKTRUNK58.9%1.60%8.96Ban
7BOLTBOLT58.6%1.60%8.77Ban
8JAE-YONGJAE-YONG58.1%1.88%8.77Ban

Como isto é calculado

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Brawl Ball · Grass Knot over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 14 ranked battles have been archived here for it, short of the 5.000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Pontuação column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ferramenta de Picks do Ranqueado · BrawlPeek