Ferramenta de Picks do Ranqueado

Heist · Safe(r) Zone · Com base em 762,8 mil batalhas (modelado, não observado)

Apenas 506 batalhas foram arquivadas para esta seleção, e 5.000 são necessárias para medir uma tier list. Uma distribuição modelada determinística é exibida até o arquivo alcançar esse número.
Modo
Mapa
Amostra
762,8 mil
modelado, não observado
Total
106
brawlers still available
Escolhidos
0/6
Banidos
2/6
Escolhidos

No brawler taken yet. Add every pick from both teams.

Picks sugeridos

Pontuação = strength on this map
#NomeTierTaxa de vitóriasTaxa de escolhaPontuação
1DRACODRACOS61.5%1.08%9.35PickBan
2CROWCROWS59.6%2.30%9.08PickBan
3GENEGENES60.4%1.05%8.35PickBan
4LARRY & LAWRIELARRY & LAWRIES58.1%1.70%7.24PickBan
5GIGIGIGIS57.3%2.62%7.12PickBan
68-BIT8-BITS59.4%0.78%6.93PickBan
7POCOPOCOS57.9%1.38%6.68PickBan
8BIBIBIBIS56.4%2.73%6.42PickBan
9MINAMINAS57.4%1.42%6.35PickBan
10MORTISMORTISS56.0%2.90%6.12PickBan

Bans sugeridos

strength × how contested the brawler is
#NomeTaxa de vitóriasTaxa de escolhaBan value
1CROWCROW59.6%2.30%10.62Ban
2DRACODRACO61.5%1.08%10.08Ban
3GENEGENE60.4%1.05%9.05Ban
4GIGIGIGI57.3%2.62%8.88Ban
5LARRY & LAWRIELARRY & LAWRIE58.1%1.70%8.37Ban
6BIBIBIBI56.4%2.73%8.25Ban
7MORTISMORTIS56.0%2.90%8.06Ban
8SANDYSANDY56.2%2.61%7.85Ban

Como isto é calculado

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Heist · Safe(r) Zone over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 506 ranked battles have been archived here for it, short of the 5.000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Pontuação column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ferramenta de Picks do Ranqueado · BrawlPeek