Ferramenta de Picks do Ranqueado

Gem Grab · Acute Angle · Com base em 774,7 mil batalhas (modelado, não observado)

Apenas 8 batalhas foram arquivadas para esta seleção, e 5.000 são necessárias para medir uma tier list. Uma distribuição modelada determinística é exibida até o arquivo alcançar esse número.
Modo
Mapa
Amostra
774,7 mil
modelado, não observado
Total
104
brawlers still available
Escolhidos
0/6
Banidos
4/6
Escolhidos

No brawler taken yet. Add every pick from both teams.

Picks sugeridos

Pontuação = strength on this map
#NomeTierTaxa de vitóriasTaxa de escolhaPontuação
1PEARLPEARLS59.9%1.74%10.57PickBan
2PENNYPENNYS58.8%3.01%10.51PickBan
3RICORICOS60.6%1.21%10.43PickBan
4MANDYMANDYS58.2%2.47%9.65PickBan
5MAISIEMAISIES60.0%0.90%9.30PickBan
6FINXFINXS58.8%0.88%8.28PickBan
7MOEMOES56.7%1.92%7.91PickBan
8BARLEYBARLEYS58.5%0.78%7.74PickBan
9AMBERAMBERS56.5%1.55%7.37PickBan
108-BIT8-BITS59.2%0.49%7.23PickBan

Bans sugeridos

strength × how contested the brawler is
#NomeTaxa de vitóriasTaxa de escolhaBan value
1PENNYPENNY58.8%3.01%12.51Ban
2PEARLPEARL59.9%1.74%11.72Ban
3MANDYMANDY58.2%2.47%11.28Ban
4RICORICO60.6%1.21%11.23Ban
5MAISIEMAISIE60.0%0.90%9.90Ban
6MOEMOE56.7%1.92%9.18Ban
7FINXFINX58.8%0.88%8.86Ban
8POCOPOCO55.0%2.76%8.67Ban

Como isto é calculado

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Acute Angle over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 8 ranked battles have been archived here for it, short of the 5.000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Pontuação column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ferramenta de Picks do Ranqueado · BrawlPeek