Doradca pików rankingowych

Bounty · Excel · Na podstawie 521,6 tys. bitew (wartości modelowane, nie zmierzone)

Liczba bitew zarchiwizowanych dla tego wyboru wynosi na razie 3, a do zmierzenia tier listy potrzeba ich 5000. Do tego czasu wyświetlany jest deterministyczny, modelowany rozkład.
Tryb
Mapa
Próba
521,6 tys.
wartości modelowane, nie zmierzone
Łącznie
108
brawlers still available
Wybrani
0/6
Zbanowani
0/6

Draft

Wybrani

No brawler taken yet. Add every pick from both teams.

Zbanowani

No bans yet.

Proponowane piki

Wynik = strength on this map
#NazwaTierProcent zwycięstwProcent wyborówWynik
1RUFFSRUFFSS60.3%3.42%11.22PickBan
2ANGELOANGELOS60.0%1.68%9.57PickBan
3COSMOCOSMOS58.9%2.72%9.53PickBan
4TARATARAS57.6%2.94%8.52PickBan
5NITANITAS60.5%0.51%6.91PickBan
6NAJIANAJIAS55.8%2.39%6.56PickBan
7GROMGROMS55.7%2.34%6.45PickBan
8COLTCOLTS55.9%2.10%6.41PickBan
9CLANCYCLANCYS56.2%1.49%6.13PickBan
10LARRY & LAWRIELARRY & LAWRIES55.1%2.47%5.99PickBan

Proponowane bany

strength × how contested the brawler is
#NazwaProcent zwycięstwProcent wyborówBan value
1RUFFSRUFFS60.3%3.42%13.22Ban
2COSMOCOSMO58.9%2.72%11.12Ban
3ANGELOANGELO60.0%1.68%10.56Ban
4TARATARA57.6%2.94%10.25Ban
5NAJIANAJIA55.8%2.39%7.95Ban
6GROMGROM55.7%2.34%7.82Ban
7COLTCOLT55.9%2.10%7.64Ban
8LARRY & LAWRIELARRY & LAWRIE55.1%2.47%7.43Ban

Jak to liczymy

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Bounty · Excel over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 3 ranked battles have been archived here for it, short of the 5000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Wynik column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Doradca pików rankingowych · BrawlPeek