Ranked-picktool

Gem Grab · Undermine · Gebaseerd op 886,6K gevechten (gemodelleerd, niet gemeten)

Voor deze selectie zijn slechts 4.994 gevechten gearchiveerd, terwijl er 5.000 nodig zijn om een tierlist te kunnen meten. Tot het archief is bijgewerkt wordt een deterministische gemodelleerde verdeling getoond.
Modus
Map
Steekproef
886,6K
gemodelleerd, niet gemeten
Totaal
108
brawlers still available
Gepickt
0/6
Gebannen
0/6

Draft

Gepickt

No brawler taken yet. Add every pick from both teams.

Gebannen

No bans yet.

Aanbevolen picks

Score = strength on this map
#NaamTierWinratePickrateScore
1JACKYJACKYS60.6%3.03%10.10PickBan
2BEABEAS59.5%2.89%9.01PickBan
3SHADESHADES61.4%1.00%8.87PickBan
4CHARLIECHARLIES59.2%2.65%8.53PickBan
5PENNYPENNYS59.0%2.68%8.42PickBan
6TARATARAS60.2%1.21%8.21PickBan
7CHESTERCHESTERS58.9%2.02%7.88PickBan
8NANINANIS57.7%3.28%7.44PickBan
9CROWCROWS59.9%0.69%6.91PickBan
10PIERCEPIERCES57.3%2.73%6.83PickBan

Aanbevolen bans

strength × how contested the brawler is
#NaamWinratePickrateBan value
1JACKYJACKY60.6%3.03%11.94Ban
2BEABEA59.5%2.89%10.78Ban
3CHARLIECHARLIE59.2%2.65%10.14Ban
4PENNYPENNY59.0%2.68%10.06Ban
5SHADESHADE61.4%1.00%9.48Ban
6NANINANI57.7%3.28%9.44Ban
7CHESTERCHESTER58.9%2.02%9.12Ban
8TARATARA60.2%1.21%8.94Ban

Hoe dit wordt berekend

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Undermine over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 4.994 ranked battles have been archived here for it, short of the 5.000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Score column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ranked-picktool · BrawlPeek