Ranked-picktool

Knockout · Please Remain Standing · Gebaseerd op 556,1K gevechten (gemodelleerd, niet gemeten)

Voor deze selectie zijn slechts 0 gevechten gearchiveerd, terwijl er 5.000 nodig zijn om een tierlist te kunnen meten. Tot het archief is bijgewerkt wordt een deterministische gemodelleerde verdeling getoond.
Modus
Map
Steekproef
556,1K
gemodelleerd, niet gemeten
Totaal
108
brawlers still available
Gepickt
0/6
Gebannen
0/6

Draft

Gepickt

No brawler taken yet. Add every pick from both teams.

Gebannen

No bans yet.

Aanbevolen picks

Score = strength on this map
#NaamTierWinratePickrateScore
1COSMOCOSMOS60.2%3.28%10.12PickBan
2SURGESURGES62.1%1.37%10.05PickBan
3CHARLIECHARLIES62.2%0.90%9.08PickBan
4BOBOS58.7%3.06%8.64PickBan
5BONNIEBONNIES57.7%2.93%7.67PickBan
6LEONLEONS57.3%2.71%7.17PickBan
7SHELLYSHELLYS57.3%2.60%7.12PickBan
8NAJIANAJIAS57.3%2.37%6.92PickBan
9CLANCYCLANCYS58.3%1.25%6.75PickBan
10SIRIUSSIRIUSS57.7%1.68%6.73PickBan

Aanbevolen bans

strength × how contested the brawler is
#NaamWinratePickrateBan value
1COSMOCOSMO60.2%3.28%12.12Ban
2SURGESURGE62.1%1.37%10.89Ban
3BOBO58.7%3.06%10.51Ban
4CHARLIECHARLIE62.2%0.90%9.63Ban
5BONNIEBONNIE57.7%2.93%9.45Ban
6LEONLEON57.3%2.71%8.82Ban
7SHELLYSHELLY57.3%2.60%8.71Ban
8NAJIANAJIA57.3%2.37%8.37Ban

Hoe dit wordt berekend

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Knockout · Please Remain Standing over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 0 ranked battles have been archived here for it, short of the 5.000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Score column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ranked-picktool · BrawlPeek