Assistente pick Competitiva

Brawl Ball · Tutte le mappe · Basato su 924,4K battaglie (modellato, non osservato)

Per questa selezione sono state archiviate solo 548 battaglie e ne servono 5000 prima di poter misurare una tier list. Fino ad allora viene mostrata una distribuzione modellata deterministica.
Modalità
Mappa
Campione
924,4K
modellato, non osservato
Totale
107
brawlers still available
Scelti
1/6
Bannati
0/6
Scelti
Bannati

No bans yet.

Pick consigliati

Punteggio = strength on this map
#NomeTier% vittorie% pickPunteggio
1PIPERPIPERS59.0%2.15%9.24PickBan
2STUSTUS59.0%1.89%9.10PickBan
3MR. PMR. PS59.4%1.14%8.57PickBan
4FRANKFRANKS59.7%0.95%8.45PickBan
5GRIFFGRIFFS60.4%0.71%8.42PickBan
6SIRIUSSIRIUSS61.4%0.46%8.19PickBan
7DRACODRACOS58.9%1.02%7.95PickBan
8BEABEAS57.1%2.73%7.89PickBan
9MELODIEMELODIES59.6%0.71%7.81PickBan
10EMZEMZS56.9%2.87%7.74PickBan

Ban consigliati

strength × how contested the brawler is
#Nome% vittorie% pickBan value
1PIPERPIPER59.0%2.15%10.74Ban
2STUSTU59.0%1.89%10.42Ban
3BEABEA57.1%2.73%9.80Ban
4EMZEMZ56.9%2.87%9.74Ban
5MR. PMR. P59.4%1.14%9.37Ban
6FRANKFRANK59.7%0.95%9.12Ban
7LUMILUMI56.4%2.70%9.04Ban
8GRIFFGRIFF60.4%0.71%8.91Ban

Come viene calcolato

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Brawl Ball over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 548 ranked battles have been archived here for it, short of the 5000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Punteggio column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Assistente pick Competitiva · BrawlPeek