Assistente pick Competitiva

Gem Grab · Undermine · Basato su 5,6K battaglie

Modalità
Mappa
Campione
5,6K
ranked battles · 2026-09-17
Totale
4
brawlers still available
Scelti
1/6
Bannati
0/6
Scelti
Bannati

No bans yet.

Pick consigliati

Punteggio = strength on this map
#NomeTier% vittorie% pickPunteggio
1MORTISMORTISS60.8%24.76%2.63PickBan
2EDGAREDGARB57.5%19.07%1.76PickBan
3RICORICOB57.3%19.50%1.76PickBan
4GRIFFGRIFFC54.6%22.06%1.43PickBan

Ban consigliati

strength × how contested the brawler is
#Nome% vittorie% pickBan value
1MORTISMORTIS60.8%24.76%4.63Ban
2RICORICO57.3%19.50%3.33Ban
3EDGAREDGAR57.5%19.07%3.30Ban
4GRIFFGRIFF54.6%22.06%3.21Ban

Come viene calcolato

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Undermine over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Punteggio column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Assistente pick Competitiva · BrawlPeek