Assistente pick Competitiva

Brawl Ball · Penalty Kick · Basato su 721,5K battaglie (modellato, non osservato)

Per questa selezione sono state archiviate solo 2 battaglie e ne servono 5000 prima di poter misurare una tier list. Fino ad allora viene mostrata una distribuzione modellata deterministica.
Modalità
Mappa
Campione
721,5K
modellato, non osservato
Totale
107
brawlers still available
Scelti
1/6
Bannati
0/6
Scelti
Bannati

No bans yet.

Pick consigliati

Punteggio = strength on this map
#NomeTier% vittorie% pickPunteggio
1EMZEMZS59.0%2.92%9.51PickBan
2OLLIEOLLIES61.5%0.88%9.38PickBan
3SAMSAMS58.6%1.62%8.15PickBan
4CROWCROWS57.4%2.08%7.50PickBan
5GIGIGIGIS59.2%0.88%7.46PickBan
6MOEMOES57.4%2.09%7.45PickBan
7NORINORIS57.7%1.66%7.38PickBan
8JAE-YONGJAE-YONGS57.4%1.95%7.35PickBan
9GUSGUSS56.6%2.58%7.01PickBan
10JANETJANETS57.0%1.73%6.85PickBan

Ban consigliati

strength × how contested the brawler is
#Nome% vittorie% pickBan value
1EMZEMZ59.0%2.92%11.51Ban
2OLLIEOLLIE61.5%0.88%9.98Ban
3SAMSAM58.6%1.62%9.26Ban
4CROWCROW57.4%2.08%8.92Ban
5MOEMOE57.4%2.09%8.89Ban
6GUSGUS56.6%2.58%8.78Ban
7JAE-YONGJAE-YONG57.4%1.95%8.69Ban
8NORINORI57.7%1.66%8.52Ban

Come viene calcolato

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Brawl Ball · Penalty Kick over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 2 ranked battles have been archived here for it, short of the 5000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Punteggio column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Assistente pick Competitiva · BrawlPeek