Assistente pick Competitiva

Gem Grab · Last Stop · Basato su 453,3K battaglie (modellato, non osservato)

Per questa selezione sono state archiviate solo 45 battaglie e ne servono 5000 prima di poter misurare una tier list. Fino ad allora viene mostrata una distribuzione modellata deterministica.
Modalità
Mappa
Campione
453,3K
modellato, non osservato
Totale
105
brawlers still available
Scelti
2/6
Bannati
0/6
Bannati

No bans yet.

Pick consigliati

Punteggio = strength on this map
#NomeTier% vittorie% pickPunteggio
1R-TR-TS59.4%3.30%10.10PickBan
2PAMPAMS58.9%3.40%9.75PickBan
3STARR NOVASTARR NOVAS60.7%0.88%8.23PickBan
4JANETJANETS59.0%1.31%7.89PickBan
5WENDYWENDYS58.7%1.13%7.38PickBan
6DYNAMIKEDYNAMIKES58.9%0.95%7.10PickBan
7BIBIBIBIS57.8%1.37%7.05PickBan
8HANKHANKS58.6%1.01%7.04PickBan
9OTISOTISS60.4%0.61%6.99PickBan
10MANDYMANDYS56.7%2.19%6.99PickBan

Ban consigliati

strength × how contested the brawler is
#Nome% vittorie% pickBan value
1R-TR-T59.4%3.30%12.04Ban
2PAMPAM58.9%3.40%11.75Ban
3STARR NOVASTARR NOVA60.7%0.88%8.74Ban
4JANETJANET59.0%1.31%8.66Ban
5DOUGDOUG55.4%3.22%8.34Ban
6MANDYMANDY56.7%2.19%8.28Ban
7WENDYWENDY58.7%1.13%8.05Ban
8BIBIBIBI57.8%1.37%7.85Ban

Come viene calcolato

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Last Stop over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 45 ranked battles have been archived here for it, short of the 5000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Punteggio column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Assistente pick Competitiva · BrawlPeek