Assistente pick Competitiva

Hot Zone · Split · Basato su 422,7K battaglie (modellato, non osservato)

Per questa selezione sono state archiviate solo 24 battaglie e ne servono 5000 prima di poter misurare una tier list. Fino ad allora viene mostrata una distribuzione modellata deterministica.
Modalità
Mappa
Campione
422,7K
modellato, non osservato
Totale
106
brawlers still available
Scelti
0/6
Bannati
1/6
Scelti

No brawler taken yet. Add every pick from both teams.

Bannati

Pick consigliati

Punteggio = strength on this map
#NomeTier% vittorie% pickPunteggio
1LUMILUMIS60.2%2.57%9.43PickBan
2MEGMEGS60.8%1.69%9.02PickBan
3STUSTUS60.8%1.39%8.58PickBan
4JESSIEJESSIES58.2%3.15%7.96PickBan
5BOBOS57.9%3.04%7.65PickBan
6MELODIEMELODIES62.0%0.63%7.34PickBan
7CLANCYCLANCYS57.8%2.31%7.08PickBan
8ANGELOANGELOS58.6%1.17%6.48PickBan
9GENEGENES57.2%2.09%6.42PickBan
10BARLEYBARLEYS56.5%2.66%6.22PickBan

Ban consigliati

strength × how contested the brawler is
#Nome% vittorie% pickBan value
1LUMILUMI60.2%2.57%11.06Ban
2MEGMEG60.8%1.69%10.09Ban
3JESSIEJESSIE58.2%3.15%9.96Ban
4BOBO57.9%3.04%9.58Ban
5STUSTU60.8%1.39%9.46Ban
6CLANCYCLANCY57.8%2.31%8.55Ban
7BARLEYBARLEY56.5%2.66%7.91Ban
8GENEGENE57.2%2.09%7.75Ban

Come viene calcolato

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Hot Zone · Split over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 24 ranked battles have been archived here for it, short of the 5000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Punteggio column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Assistente pick Competitiva · BrawlPeek