Assistente pick Competitiva

Gem Grab · Rustic Arcade · Basato su 797,2K battaglie (modellato, non osservato)

Per questa selezione sono state archiviate solo 591 battaglie e ne servono 5000 prima di poter misurare una tier list. Fino ad allora viene mostrata una distribuzione modellata deterministica.
Modalità
Mappa
Campione
797,2K
modellato, non osservato
Totale
107
brawlers still available
Scelti
0/6
Bannati
1/6
Scelti

No brawler taken yet. Add every pick from both teams.

Bannati

Pick consigliati

Punteggio = strength on this map
#NomeTier% vittorie% pickPunteggio
1R-TR-TS60.9%2.93%10.85PickBan
2VINCEVINCES59.2%1.52%8.14PickBan
3TARATARAS59.5%1.27%8.11PickBan
4MINAMINAS58.3%1.82%7.70PickBan
5NORINORIS59.0%1.10%7.43PickBan
6BEABEAS57.1%2.83%7.20PickBan
7OTISOTISS59.9%0.58%6.89PickBan
8SANDYSANDYS58.1%1.13%6.73PickBan
9AMBERAMBERS57.6%1.43%6.68PickBan
10PENNYPENNYS56.7%2.49%6.65PickBan

Ban consigliati

strength × how contested the brawler is
#Nome% vittorie% pickBan value
1R-TR-T60.9%2.93%12.85Ban
2VINCEVINCE59.2%1.52%9.18Ban
3BEABEA57.1%2.83%9.12Ban
4TARATARA59.5%1.27%8.98Ban
5MINAMINA58.3%1.82%8.94Ban
6PENNYPENNY56.7%2.49%8.35Ban
7NORINORI59.0%1.10%8.19Ban
8AMBERAMBER57.6%1.43%7.66Ban

Come viene calcolato

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Rustic Arcade over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 591 ranked battles have been archived here for it, short of the 5000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Punteggio column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Assistente pick Competitiva · BrawlPeek