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Gem Grab · Rustic Arcade · מבוסס על 370.3K‏ קרבות (מודל, לא מדידה)

נשמרו רק 226 קרבות עבור הבחירה הזו, ונדרשים 5,000 לפני שאפשר למדוד טייר ליסט. עד שהארכיון ישלים את הפער מוצגת התפלגות מודל דטרמיניסטית.
מצב
מפה
מדגם
370.3K‏
מודל, לא מדידה
סה״כ
108
brawlers still available
נבחרו
0/6
נחסמו
0/6

דראפט

נבחרו

No brawler taken yet. Add every pick from both teams.

נחסמו

No bans yet.

פיקים מומלצים

ניקוד = strength on this map
#שםטייראחוז ניצחונותאחוז בחירהניקוד
1R-TR-TS59.5%2.93%8.86PickBan
2VINCEVINCES60.7%1.52%8.49PickBan
3PENNYPENNYS59.2%2.49%8.30PickBan
4BYRONBYRONS59.8%1.84%8.17PickBan
5BEABEAS58.4%2.83%7.86PickBan
6RICORICOS60.5%1.14%7.61PickBan
7SANDYSANDYS60.2%1.13%7.41PickBan
8TARATARAS58.6%1.27%6.41PickBan
9GRAYGRAYS57.4%1.61%6.01PickBan
10BOBOS57.4%1.54%5.86PickBan

באנים מומלצים

strength × how contested the brawler is
#שםאחוז ניצחונותאחוז בחירהBan value
1R-TR-T59.5%2.93%10.86Ban
2PENNYPENNY59.2%2.49%10.00Ban
3BEABEA58.4%2.83%9.78Ban
4VINCEVINCE60.7%1.52%9.52Ban
5BYRONBYRON59.8%1.84%9.42Ban
6RICORICO60.5%1.14%8.38Ban
7SANDYSANDY60.2%1.13%8.18Ban
8TARATARA58.6%1.27%7.27Ban

איך זה מחושב

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Rustic Arcade over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 226 ranked battles have been archived here for it, short of the 5,000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the ניקוד column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

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