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Gem Grab · Crystal Arcade · מבוסס על 525.5K‏ קרבות (מודל, לא מדידה)

נשמרו רק 82 קרבות עבור הבחירה הזו, ונדרשים 5,000 לפני שאפשר למדוד טייר ליסט. עד שהארכיון ישלים את הפער מוצגת התפלגות מודל דטרמיניסטית.
מצב
מפה
מדגם
525.5K‏
מודל, לא מדידה
סה״כ
108
brawlers still available
נבחרו
0/6
נחסמו
0/6

דראפט

נבחרו

No brawler taken yet. Add every pick from both teams.

נחסמו

No bans yet.

פיקים מומלצים

ניקוד = strength on this map
#שםטייראחוז ניצחונותאחוז בחירהניקוד
1PIPERPIPERS59.5%2.35%9.24PickBan
2MORTISMORTISS58.4%2.66%8.48PickBan
3HANKHANKS60.2%1.07%8.19PickBan
4DOUGDOUGS57.3%3.53%7.91PickBan
5ANGELOANGELOS59.3%1.20%7.76PickBan
6ALLIALLIS58.8%1.32%7.57PickBan
7WENDYWENDYS58.4%1.21%7.07PickBan
8MELODIEMELODIES58.2%1.27%6.95PickBan
9BIBIBIBIS58.1%1.27%6.93PickBan
10DARRYLDARRYLS58.6%1.00%6.81PickBan

באנים מומלצים

strength × how contested the brawler is
#שםאחוז ניצחונותאחוז בחירהBan value
1PIPERPIPER59.5%2.35%10.57Ban
2MORTISMORTIS58.4%2.66%9.99Ban
3DOUGDOUG57.3%3.53%9.91Ban
4HANKHANK60.2%1.07%8.79Ban
5R-TR-T56.3%2.99%8.48Ban
6ANGELOANGELO59.3%1.20%8.44Ban
7ALLIALLI58.8%1.32%8.31Ban
8WENDYWENDY58.4%1.21%7.76Ban

איך זה מחושב

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Crystal Arcade over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 82 ranked battles have been archived here for it, short of the 5,000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the ניקוד column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

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