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Gem Grab · Acute Angle · מבוסס על 533.7K‏ קרבות (מודל, לא מדידה)

נשמרו רק 2 קרבות עבור הבחירה הזו, ונדרשים 5,000 לפני שאפשר למדוד טייר ליסט. עד שהארכיון ישלים את הפער מוצגת התפלגות מודל דטרמיניסטית.
מצב
מפה
מדגם
533.7K‏
מודל, לא מדידה
סה״כ
108
brawlers still available
נבחרו
0/6
נחסמו
0/6

דראפט

נבחרו

No brawler taken yet. Add every pick from both teams.

נחסמו

No bans yet.

פיקים מומלצים

ניקוד = strength on this map
#שםטייראחוז ניצחונותאחוז בחירהניקוד
1PENNYPENNYS59.8%3.01%11.10PickBan
2PEARLPEARLS60.7%1.74%10.77PickBan
3POCOPOCOS58.6%2.76%9.87PickBan
4MANDYMANDYS57.1%2.47%8.31PickBan
5MOEMOES56.6%1.92%7.43PickBan
6BELLEBELLES60.2%0.55%7.42PickBan
7ALLIALLIS56.9%1.34%7.04PickBan
8MAISIEMAISIES57.4%0.90%6.62PickBan
9FINXFINXS57.1%0.88%6.37PickBan
10GRIFFGRIFFS55.0%2.35%6.35PickBan

באנים מומלצים

strength × how contested the brawler is
#שםאחוז ניצחונותאחוז בחירהBan value
1PENNYPENNY59.8%3.01%13.10Ban
2PEARLPEARL60.7%1.74%11.92Ban
3POCOPOCO58.6%2.76%11.70Ban
4MANDYMANDY57.1%2.47%9.95Ban
5MOEMOE56.6%1.92%8.71Ban
6ALLIALLI56.9%1.34%7.93Ban
7GRIFFGRIFF55.0%2.35%7.91Ban
8BELLEBELLE60.2%0.55%7.79Ban

איך זה מחושב

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Acute Angle over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 2 ranked battles have been archived here for it, short of the 5,000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the ניקוד column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

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