Assistant de pick Ligue

Gem Grab · Rustic Arcade · Basé sur 609,7 k combats (modélisé, non observé)

Seulement 59 combats ont été archivés pour cette sélection, et il en faut 5 000 avant de pouvoir mesurer une tier list. Une distribution modélisée déterministe est affichée en attendant que l'archive rattrape son retard.
Mode
Carte
Échantillon
609,7 k
modélisé, non observé
Total
107
brawlers still available
Sélectionnés
1/6
Bannis
0/6
Sélectionnés
Bannis

No bans yet.

Picks suggérés

Score = strength on this map
#NomTierTaux de victoireTaux de sélectionScore
1TARATARAS61.1%1.27%9.33PickBan
2PAMPAMS57.9%2.92%8.00PickBan
3BEABEAS57.7%2.83%7.74PickBan
4R-TR-TS57.6%2.93%7.68PickBan
5VINCEVINCES58.7%1.52%7.60PickBan
6SIRIUSSIRIUSS60.1%0.80%7.42PickBan
7NORINORIS58.9%1.10%7.19PickBan
8SANDYSANDYS58.5%1.13%6.85PickBan
9ALLIALLIS58.3%1.17%6.82PickBan
10BOBOS57.0%1.54%6.17PickBan

Bans suggérés

strength × how contested the brawler is
#NomTaux de victoireTaux de sélectionBan value
1TARATARA61.1%1.27%10.19Ban
2PAMPAM57.9%2.92%9.99Ban
3R-TR-T57.6%2.93%9.68Ban
4BEABEA57.7%2.83%9.66Ban
5VINCEVINCE58.7%1.52%8.64Ban
6SIRIUSSIRIUS60.1%0.80%7.96Ban
7NORINORI58.9%1.10%7.95Ban
8SANDYSANDY58.5%1.13%7.62Ban

Comment c'est calculé

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Rustic Arcade over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 59 ranked battles have been archived here for it, short of the 5 000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Score column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Assistant de pick Ligue · BrawlPeek