Máy tính phần thưởng Cúp
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Số trận thắng · Cúp
0 → 1.000Cumulative wins on the vertical axis, trophies on the horizontal. The line bends at every band boundary — each bend is the point where a win starts paying less.
Khoảng Cúp
| Khoảng Cúp | Per win | Per loss | Số trận thắng | Σ Số trận thắng |
|---|---|---|---|---|
| 0 → 50 | +10 | 0 | 5 | 5 |
| 50 → 300 | +10 | -1 | 25 | 30 |
| 300 → 600 | +10 | -2 | 30 | 60 |
| 600 → 800 | +10 | -3 | 20 | 80 |
| 800 → 1.000 | +10 | -4 | 20 | 100 |
Wins are whole numbers, so a band is usually left with a few trophies of overshoot. In this range the bands happen to land exactly on 1.000.
Trophy Road on the way
4 / 17| Cúp | Reward | Số trận thắng |
|---|---|---|
| 100 | Gem Grab | 10 |
| 250 | Sprays | 25 |
| 500 | Super Rare Brawler | 50 |
| 1.000 | Ranked | 100 |
Matches needed, by win rate
| Tỷ lệ thắng | Matches | Losses absorbed | Net per match |
|---|---|---|---|
| 50% | 265 | 133 | 5.00at 0–49 |
| 55% | 227 | 102 | 5.50at 0–49 |
| 60% | 198 | 79 | 6.00at 0–49 |
| 70% | 159 | 48 | 7.00at 0–49 |
| 80% | 133 | 27 | 8.00at 0–49 |
Estimated, not measured. The match counts assume wins and losses arrive in the proportion shown and that the trophy count never dips below the band it is in — real pushes swing around far more. Every band in this range pays a positive net at all of these win rates, so no row stalls. “Net per match” is taken at the starting band, shown beside the figure.
The gain/loss table is per brawler, so this plans a single brawler’s push most accurately; applied to an account total it assumes every brawler moves through the same bands, which makes the win count a rough upper bound. Table snapshot: 2026-09-16.