Máy tính phần thưởng Cúp

Lên kế hoạch leo Cúp và xem phần thưởng trên đường đi.

Số trận thắng
100
if every match is won
Cúp
+1000
0 → 1.000
Trung bình
10.00
trophies per win
Milestones
4
Trophy Road rewards crossed

Số trận thắng · Cúp

01.000
020406080100

Cumulative wins on the vertical axis, trophies on the horizontal. The line bends at every band boundary — each bend is the point where a win starts paying less.

Khoảng Cúp

Khoảng CúpPer winPer lossSố trận thắngΣ Số trận thắng
050+10055
50300+10-12530
300600+10-23060
600800+10-32080
8001.000+10-420100

Wins are whole numbers, so a band is usually left with a few trophies of overshoot. In this range the bands happen to land exactly on 1.000.

Trophy Road on the way

4 / 17
CúpRewardSố trận thắng
100Gem Grab10
250Sprays25
500Super Rare Brawler50
1.000Ranked100

Matches needed, by win rate

Tỷ lệ thắngMatchesLosses absorbedNet per match
50%2651335.00at 0–49
55%2271025.50at 0–49
60%198796.00at 0–49
70%159487.00at 0–49
80%133278.00at 0–49

Estimated, not measured. The match counts assume wins and losses arrive in the proportion shown and that the trophy count never dips below the band it is in — real pushes swing around far more. Every band in this range pays a positive net at all of these win rates, so no row stalls. “Net per match” is taken at the starting band, shown beside the figure.

The gain/loss table is per brawler, so this plans a single brawler’s push most accurately; applied to an account total it assumes every brawler moves through the same bands, which makes the win count a rough upper bound. Table snapshot: 2026-09-16.

Máy tính phần thưởng Cúp · BrawlPeek