Công cụ pick Đấu Hạng

Gem Grab · Acute Angle · Dựa trên 533,7 N trận (mô hình hóa, không phải số liệu thực)

Mới có 2 trận được lưu cho lựa chọn này, trong khi cần 5.000 trận để đo được tier list. Trong lúc chờ kho lưu trữ đủ dữ liệu, hệ thống hiển thị phân bố mô hình cố định.
Chế độ
Bản đồ
Số mẫu
533,7 N
mô hình hóa, không phải số liệu thực
Tổng
108
brawlers still available
Đã pick
0/6
Đã ban
0/6

Draft

Đã pick

No brawler taken yet. Add every pick from both teams.

Đã ban

No bans yet.

Gợi ý pick

Điểm = strength on this map
#TênTierTỷ lệ thắngTỷ lệ chọnĐiểm
1PENNYPENNYS59.8%3.01%11.10PickBan
2PEARLPEARLS60.7%1.74%10.77PickBan
3POCOPOCOS58.6%2.76%9.87PickBan
4MANDYMANDYS57.1%2.47%8.31PickBan
5MOEMOES56.6%1.92%7.43PickBan
6BELLEBELLES60.2%0.55%7.42PickBan
7ALLIALLIS56.9%1.34%7.04PickBan
8MAISIEMAISIES57.4%0.90%6.62PickBan
9FINXFINXS57.1%0.88%6.37PickBan
10GRIFFGRIFFS55.0%2.35%6.35PickBan

Gợi ý ban

strength × how contested the brawler is
#TênTỷ lệ thắngTỷ lệ chọnBan value
1PENNYPENNY59.8%3.01%13.10Ban
2PEARLPEARL60.7%1.74%11.92Ban
3POCOPOCO58.6%2.76%11.70Ban
4MANDYMANDY57.1%2.47%9.95Ban
5MOEMOE56.6%1.92%8.71Ban
6ALLIALLI56.9%1.34%7.93Ban
7GRIFFGRIFF55.0%2.35%7.91Ban
8BELLEBELLE60.2%0.55%7.79Ban

Cách tính

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Acute Angle over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 2 ranked battles have been archived here for it, short of the 5.000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Điểm column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Công cụ pick Đấu Hạng · BrawlPeek