Dereceli Seçim Aracı

Gem Grab · Crystal Arcade · 525,5 B savaşa dayanıyor (gözlem değil, model tahmini)

Bu seçim için yalnızca 128 savaş arşivlendi; tier listesi ölçülebilmesi için 5.000 savaş gerekiyor. Arşiv yetişene kadar deterministik bir model dağılımı gösteriliyor.
Mod
Harita
Örneklem
525,5 B
gözlem değil, model tahmini
Toplam
108
brawlers still available
Seçildi
0/6
Banlandı
0/6

Draft

Seçildi

No brawler taken yet. Add every pick from both teams.

Banlandı

No bans yet.

Önerilen seçimler

Puan = strength on this map
#AdTierKazanma oranıSeçilme oranıPuan
1PIPERPIPERS59.5%2.35%9.24PickBan
2MORTISMORTISS58.4%2.66%8.48PickBan
3HANKHANKS60.2%1.07%8.19PickBan
4DOUGDOUGS57.3%3.53%7.91PickBan
5ANGELOANGELOS59.3%1.20%7.76PickBan
6ALLIALLIS58.8%1.32%7.57PickBan
7WENDYWENDYS58.4%1.21%7.07PickBan
8MELODIEMELODIES58.2%1.27%6.95PickBan
9BIBIBIBIS58.1%1.27%6.93PickBan
10DARRYLDARRYLS58.6%1.00%6.81PickBan

Önerilen banlar

strength × how contested the brawler is
#AdKazanma oranıSeçilme oranıBan value
1PIPERPIPER59.5%2.35%10.57Ban
2MORTISMORTIS58.4%2.66%9.99Ban
3DOUGDOUG57.3%3.53%9.91Ban
4HANKHANK60.2%1.07%8.79Ban
5R-TR-T56.3%2.99%8.48Ban
6ANGELOANGELO59.3%1.20%8.44Ban
7ALLIALLI58.8%1.32%8.31Ban
8WENDYWENDY58.4%1.21%7.76Ban

Nasıl hesaplanıyor

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Crystal Arcade over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 128 ranked battles have been archived here for it, short of the 5.000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Puan column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Dereceli Seçim Aracı · BrawlPeek