Ranked-valintatyökalu

Brawl Ball · Pinhole Punt · Perustuu 553 t. taisteluun (mallinnettu, ei mitattu)

Tälle valinnalle on arkistoitu vain 25 taistelua, ja tierlistan mittaamiseen tarvitaan 5 000. Deterministinen mallinnettu jakauma näytetään, kunnes arkisto ehtii kiinni.
Pelimuoto
Kartta
Otos
553 t.
mallinnettu, ei mitattu
Yhteensä
108
brawlers still available
Valitut
0/6
Bannatut
0/6

Drafti

Valitut

No brawler taken yet. Add every pick from both teams.

Bannatut

No bans yet.

Ehdotetut valinnat

Pisteet = strength on this map
#NimiTierVoittoprosenttiValintaprosenttiPisteet
1GROMGROMS59.4%2.50%10.43PickBan
2CORDELIUSCORDELIUSS59.7%1.56%9.74PickBan
3WENDYWENDYS59.9%1.30%9.45PickBan
4PIPERPIPERS57.0%2.36%8.18PickBan
5DYNAMIKEDYNAMIKES56.7%2.53%7.97PickBan
6MANDYMANDYS59.0%0.90%7.93PickBan
7BUZZBUZZS56.5%1.80%7.28PickBan
8PENNYPENNYS60.2%0.45%6.89PickBan
9MELODIEMELODIES58.0%0.69%6.56PickBan
10KAZEKAZES55.8%1.62%6.47PickBan

Ehdotetut bannit

strength × how contested the brawler is
#NimiVoittoprosenttiValintaprosenttiBan value
1GROMGROM59.4%2.50%12.13Ban
2CORDELIUSCORDELIUS59.7%1.56%10.80Ban
3WENDYWENDY59.9%1.30%10.33Ban
4PIPERPIPER57.0%2.36%9.78Ban
5DYNAMIKEDYNAMIKE56.7%2.53%9.69Ban
6MANDYMANDY59.0%0.90%8.54Ban
7BUZZBUZZ56.5%1.80%8.50Ban
8KAZEKAZE55.8%1.62%7.57Ban

Näin tämä lasketaan

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Brawl Ball · Pinhole Punt over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 25 ranked battles have been archived here for it, short of the 5 000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Pisteet column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ranked-valintatyökalu · BrawlPeek