Ranked-valintatyökalu

Gem Grab · Last Stop · Perustuu 621,3 t. taisteluun (mallinnettu, ei mitattu)

Tälle valinnalle on arkistoitu vain 30 taistelua, ja tierlistan mittaamiseen tarvitaan 5 000. Deterministinen mallinnettu jakauma näytetään, kunnes arkisto ehtii kiinni.
Pelimuoto
Kartta
Otos
621,3 t.
mallinnettu, ei mitattu
Yhteensä
108
brawlers still available
Valitut
0/6
Bannatut
0/6

Drafti

Valitut

No brawler taken yet. Add every pick from both teams.

Bannatut

No bans yet.

Ehdotetut valinnat

Pisteet = strength on this map
#NimiTierVoittoprosenttiValintaprosenttiPisteet
1DOUGDOUGS58.3%3.21%9.34PickBan
2R-TR-TS57.4%3.30%8.59PickBan
3PAMPAMS57.2%3.40%8.48PickBan
4SANDYSANDYS58.8%1.18%8.00PickBan
5OTISOTISS60.4%0.61%7.65PickBan
6LARRY & LAWRIELARRY & LAWRIES57.3%1.38%7.06PickBan
7SPROUTSPROUTS59.1%0.68%7.06PickBan
8BUSTERBUSTERS58.1%0.97%7.04PickBan
9MEGMEGS58.9%0.70%6.95PickBan
10BIBIBIBIS57.0%1.37%6.74PickBan

Ehdotetut bannit

strength × how contested the brawler is
#NimiVoittoprosenttiValintaprosenttiBan value
1DOUGDOUG58.3%3.21%11.23Ban
2R-TR-T57.4%3.30%10.53Ban
3PAMPAM57.2%3.40%10.48Ban
4SANDYSANDY58.8%1.18%8.69Ban
5GRIFFGRIFF55.6%2.75%8.21Ban
6OTISOTIS60.4%0.61%8.01Ban
7LARRY & LAWRIELARRY & LAWRIE57.3%1.38%7.87Ban
8BUSTERBUSTER58.1%0.97%7.61Ban

Näin tämä lasketaan

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Gem Grab · Last Stop over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 30 ranked battles have been archived here for it, short of the 5 000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Pisteet column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ranked-valintatyökalu · BrawlPeek