Ranked-valintatyökalu

Bounty · Excel · Perustuu 879,9 t. taisteluun (mallinnettu, ei mitattu)

Tälle valinnalle on arkistoitu vain 38 taistelua, ja tierlistan mittaamiseen tarvitaan 5 000. Deterministinen mallinnettu jakauma näytetään, kunnes arkisto ehtii kiinni.
Pelimuoto
Kartta
Otos
879,9 t.
mallinnettu, ei mitattu
Yhteensä
107
brawlers still available
Valitut
1/6
Bannatut
0/6

Drafti

Nollaa
Valitut
Bannatut

No bans yet.

Ehdotetut valinnat

Pisteet = strength on this map
#NimiTierVoittoprosenttiValintaprosenttiPisteet
1COLTCOLTS59.5%2.10%10.08PickBan
2MOEMOES58.3%2.30%9.12PickBan
3TARATARAS57.3%2.94%8.51PickBan
4COSMOCOSMOS57.1%2.72%8.26PickBan
5CHUCKCHUCKS58.9%0.80%7.75PickBan
6SHELLYSHELLYS58.7%0.72%7.36PickBan
7DARRYLDARRYLS58.6%0.64%7.09PickBan
8NITANITAS59.0%0.51%6.87PickBan
9RUFFSRUFFSS55.2%3.42%6.75PickBan
10LARRY & LAWRIELARRY & LAWRIES55.2%2.47%6.34PickBan

Ehdotetut bannit

strength × how contested the brawler is
#NimiVoittoprosenttiValintaprosenttiBan value
1COLTCOLT59.5%2.10%11.31Ban
2MOEMOE58.3%2.30%10.46Ban
3TARATARA57.3%2.94%10.23Ban
4COSMOCOSMO57.1%2.72%9.85Ban
5RUFFSRUFFS55.2%3.42%8.75Ban
6CHUCKCHUCK58.9%0.80%8.22Ban
7LARRY & LAWRIELARRY & LAWRIE55.2%2.47%7.78Ban
8SHELLYSHELLY58.7%0.72%7.78Ban

Näin tämä lasketaan

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Bounty · Excel over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 38 ranked battles have been archived here for it, short of the 5 000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Pisteet column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ranked-valintatyökalu · BrawlPeek