Ranked-valintatyökalu

Bounty · Excel · Perustuu 668,7 t. taisteluun (mallinnettu, ei mitattu)

Tälle valinnalle on arkistoitu vain 8 taistelua, ja tierlistan mittaamiseen tarvitaan 5 000. Deterministinen mallinnettu jakauma näytetään, kunnes arkisto ehtii kiinni.
Pelimuoto
Kartta
Otos
668,7 t.
mallinnettu, ei mitattu
Yhteensä
108
brawlers still available
Valitut
0/6
Bannatut
0/6

Drafti

Valitut

No brawler taken yet. Add every pick from both teams.

Bannatut

No bans yet.

Ehdotetut valinnat

Pisteet = strength on this map
#NimiTierVoittoprosenttiValintaprosenttiPisteet
1RUFFSRUFFSS57.0%3.42%8.88PickBan
2COLTCOLTS56.8%2.10%7.92PickBan
3MOEMOES56.6%2.30%7.88PickBan
4TARATARAS56.1%2.94%7.80PickBan
5NITANITAS59.8%0.51%7.38PickBan
6CLANCYCLANCYS56.4%1.49%7.00PickBan
7EMZEMZS59.0%0.49%6.73PickBan
8DYNAMIKEDYNAMIKES54.9%2.48%6.44PickBan
9ANGELOANGELOS55.5%1.68%6.40PickBan
10SHELLYSHELLYS57.1%0.72%6.18PickBan

Ehdotetut bannit

strength × how contested the brawler is
#NimiVoittoprosenttiValintaprosenttiBan value
1RUFFSRUFFS57.0%3.42%10.88Ban
2TARATARA56.1%2.94%9.52Ban
3MOEMOE56.6%2.30%9.22Ban
4COLTCOLT56.8%2.10%9.15Ban
5DYNAMIKEDYNAMIKE54.9%2.48%7.89Ban
6CLANCYCLANCY56.4%1.49%7.87Ban
7NITANITA59.8%0.51%7.68Ban
8ANGELOANGELO55.5%1.68%7.39Ban

Näin tämä lasketaan

The ranking comes from the same aggregate the ranked tier list uses: archived ranked battles for Bounty · Excel over the last seven days, with a floor of 200 picks per brawler before it is scored at all.

Not on this selection, though. Only 8 ranked battles have been archived here for it, short of the 5 000 needed to measure a list, so every row below — win rates, pick rates and the sample size alike — comes from the deterministic generator rather than from play. Treat the ordering as illustrative.

Each brawler's raw win rate is first shrunk toward the global win rate of the pool by adding 1,500 pseudo-battles — an empirical-Bayes prior. Without it a brawler with 210 games and one lucky streak would outrank everything. A log-scaled popularity term is then added with a small weight, because a brawler nobody plays is rarely the safe first pick. The result is the Pisteet column; tiers are standard-deviation bands around the mean score.

Ban value is derived, not measured. It is the same score plus the brawler's pick rate relative to the most-picked brawler left in the pool, weighted ×2.0. It answers “what would hurt most if the enemy took it”, which is not the same question as “what is strongest”.

What this does not do: There is no synergy or counter model here. Every suggestion ranks a brawler against the map alone — it does not know that your team already has two throwers, and it cannot tell you what beats the enemy's last pick. Removing picked and banned brawlers from the pool is the only way the draft affects the list.

Ranked-valintatyökalu · BrawlPeek